Soko Banish 1.6.0 – Ghost Rework!

Ah, ghosts. That characteristic sokoban element that everyone loves. Wait, no, they’re not. Briefly put, the ghosts in Soko Banish were a terrible design mistake, and after years of intense shrugging, I’m finally addressing them. Why now? Because I’ve been thinking about this game again, and the prospect of creating new puzzles based around its…