Soko Banish 1.6.0 – Ghost Rework!

Ah, ghosts. That characteristic sokoban element that everyone loves. Wait, no, they’re not. Briefly put, the ghosts in Soko Banish were a terrible design mistake, and after years of intense shrugging, I’m finally addressing them. Why now? Because I’ve been thinking about this game again, and the prospect of creating new puzzles based around its…

Pop Rock ‘N’ Roll – Survival of the Floatest

I haven’t done any blog posts in a while, and since I recently moved them to a flashy new WordPress, I figured I’d jabber on a bit about Pop Rock ‘N’ Roll, the classic balloon-popping game for the whole family(tm) that I’m supposed to be working on. If you are late to the party (even…