|10 Jun 2017||Welcome to Greifenhausen|
|Soko Banish 1.3 is getting a new title screen! With all the vital GUI functions moved to the new level selection interface, I've been whipping up a splash screen to replace the old title menu in Krita. It's also making me want to overhaul the in-game graphics so the game itself looks a bit more like this, but that won't be happening for a while to come.|
|03 May 2017||Status Symbols|
|Here's the new status bar and settings menu for Soko Banish 1.3. Essential GUI functions are finally where they should be - and actually in the game at all! Also showcased are the new step counter and timer, which are both optional for those who care about such stats. Read more on the blog.|
|22 Mar 2017||Level Select 2: Selectric Boogaloo|
|As promised, here's a blog post about Soko Banish 1.3's new level selection interface as it currently looks. There are a ton of new features to be excited about - or maybe just to realise how much they had been absent in older versions. It's turning into a much more polished game, so go take a look!|
|09 Feb 2017||Level Select Sneak Peek|
| Here's a preliminary sneak peek of Soko Banish 1.3's new level select screen, or rather the art I've been working on. (Click the image for a larger view!)|
Other projects are getting in the way (looking at you, Tails of Lanschilandia), but there are exciting additions I can't wait to post more about once they're a bit more finalised. Stay tuned!
|09 Oct 2016||Custom Graphics in Soko Banish|
|Soko Banish 1.3 now supports custom graphics for walls and decorations! 64 template tiles have been added to the editor - if the game detects PNG images with certain filenames in a level pack folder, those will be used as the tile graphics, allowing users to build levels with unique looks and details. Read more!|
|19 Sep 2016||New Editing Tools and More|
|Here's a a first good look at the Soko Banish Level Creator in its current development state. Note the new (optional) grid and rulers, graphical changes, more elements on the toolbar and most importantly the assortment of editing tools to pick from in the lower left corner: Draw, Select, Rectangle and Fill. I'm pretty excited about these new features, which should speed up level creation immensely when the new editor is out (especially compared to the clunky 1.0 release). As it cannot save files in the .sok format used by the current game version anymore, that will have to wait until Soko Banish 1.3 is ready, however. Read more about the new tools on the blog!|
|27 Aug 2016||Soko Banish Editor Toolbar Updates|
| For the next Soko Banish release, one of my top priorities is updating the outdated Level Creator, which saw very few changes from its 2006 release in the recent revival of the game. While the most major and important change is replacing the old level format with something smaller and more dynamic, something much more visible and neat being implemented right now is the new toolbar!|
See this post on the blog to find out what's happening with it.