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Soko Banish
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Released:31 Aug 2006
Version:1.3 (13 Jul 2017)
Download:Game, Editor

13. July 2017
The game and editor have received major updates. Check out the included help files to see what's new!

Who would have expected demons?

When Ardos Balmung found himself in the ruins of Greifenhausen, he found all the soulstones removed from their banishing circles by a supernatural quake. If he cannot move them back and neutralise the demons inside, inferno may break loose!

Help Ardos push all the soulstones onto rune circles in this puzzle game based on the classic Sokoban, but watch out: as in the popular classic, stones can only be pushed and not pulled, so try to avoid unwinnable situations that would surely spell doom as you uncover the right sequence of moves. Open gates, avoid roaming ghosts, and when all challenges are mastered, use the Level Creator to create your own for more fun!
  • The classic object-pushing game with new game elements.
  • Solve puzzles and avoid ghosts in 44 official levels.
  • Grab new levelpacks below, or use the Level Creator to make your own!
Standard level packStandard level packLevel Creator


Add-on levels

Unzip level set folders directly into the game's "levels" directory (make sure you have the latest version installed). If you have made any levels you would like to share, please send them to (the list is updated manually, so be patient).
(.zip file, 25.5 kb)
Thinking Rabbit50Recreations of the original Sokoban levels. (This pack was included with Soko Banish before V.1.2.)03-Sep-16
(.zip file, 19.7 kb)
Unknown40All the public domain levels included with XSokoban.03-Sep-16
22 Jul 2017Soko Banish - Patch 1.3.1
Soko Banish has received a bugfix patch. If you're using 1.3.0 and want to upgrade, head on over to its info page to grab it! (If you're downloading the game for the first time, you won't need to patch it.)

- Walls no longer disappear when switching to fullscreen mode.
- Screen resolution now resets when fullscreen game loses focus.
- Fixed a bug that caused Ardos to revive if he died while pushing.
- Ghosts don't quiver when moving against a wall anymore.
- The floor tile graphics are once again randomised.

More news about this game...

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