I haven’t done any blog posts in a while, and since I recently moved them to a flashy new WordPress, I figured I’d jabber on a bit about Pop Rock ‘N’ Roll, the classic balloon-popping game for the whole family(tm) that I’m supposed to be working on. If you are late to the party (even…
Category: game development
General game design or project-specific things.
Obligatory Soko Banish 1.5 Post
It’s that time of the year again – the time where I talk about the not so super secret project I’ve been working on without posting very much about. It’s… Pop Rock ‘n’ Roll! No, just kidding, it’s another Soko Banish version. Last one, I swear! Until the expansion comes out. So what’s coming in…
Creating the Level Creator – 1.4 is Coming!
It’s that time of the year again: I’m doing stuff! A new version of the Level Creator for Soko Banish is in the works, and it’s going to add tons of long-awaited features (awaited by whom? By me, of course!). Here’s a quick run-down of some major upcoming features. Testing! Levels can now be tested…
GNOP 2.0 – The Gnopening
With Soko Banish 1.4 released (grab it here if you haven’t yet!) and no other versions planned for the near future, you may be wondering what I’ve been up to. You may be sitting there, playing your favourite Sokoban clone and thinking “there must be something amazing in the works from my favourite computer game…
Soko Banish 1.4 is Here!
Who you gonna call? No one. Bad reception in here. First things first – download the game here: http://games.lanschilandia.com/g_sb.php#downloads Soko Banish 1.4.0 (and version 1.3.0 of the Level Creator!) is out and a lot sooner than expected – a lot of its features were still on the “some day” list, but hey, today is quite…
Soko Banish 1.4 – Level Order and Chaos
Soko Banish has come a long way since 1.0. Websites changed; titles changed; presentation, graphics, and antiquated engine anomalies have been cleaned up. We have laughed, cried and possibly even expressed a feeling of complete indifference together. But throughout all this, one tumultuous tangle of chaos has persisted, indomitable… until now. I’m talking about level…
Soko Banish 1.4 – Sokoban Rocks
Last time, I talked about the new graphics of Soko Banish 1.4, but naturally, this update isn’t all about graphics. It’s also about minor quality-of-life improvements. But on top of that, it’s about Rocks and Grates, two not-so-sparkly new puzzle elements that will make Ardos’s task even more difficult than his refusal to pull the…
Soko Banish 1.4 – Ruin Improvement
Soko Banish 1.4 development is officially underway! It’s actually been underway for a bit now, but not officially, so you may have been forgiven for thinking that it was still overway. So what’s on the horizon for everyone’s favourite Sokoban clone? And more importantly, what’s happening with Soko Banish? Pimp my vault. Well, quite a…
Soko Banish 1.3 – Status Symbols
Dah-dah-dah-dah! It’s that time of the year again where I show you things from Soko Banish 1.3 to drool over – or perhaps even vaguely appreciate. Huzzah! Let’s get on with it, shall we? Conserve energy: turn off the lights when you change your settings. There are two things to see here, the first of…
Soko Banish 1.3 – Choose Your Destiny
Progress has been slow on Sokobanish 1.3, but it’s still going somewhere when I’m not too occupied with drawing comic pages and wallowing in self-pity. Showcased here is the new level select screen! I posted a sneak peek of this in the Lanschilandia Games news a while ago, and as I promised there, here’s a…