It’s that time of the year again – the time where I talk about the not so super secret project I’ve been working on without posting very much about. It’s… Pop Rock ‘n’ Roll! No, just kidding, it’s another Soko Banish version. Last one, I swear! Until the expansion comes out. So what’s coming in…
Category: Soko Banish
Ramblings and news about Soko Banish by Lanschilandia Games.
Creating the Level Creator – 1.4 is Coming!
It’s that time of the year again: I’m doing stuff! A new version of the Level Creator for Soko Banish is in the works, and it’s going to add tons of long-awaited features (awaited by whom? By me, of course!). Here’s a quick run-down of some major upcoming features. Testing! Levels can now be tested…
Soko Banish 1.4 is Here!
Who you gonna call? No one. Bad reception in here. First things first – download the game here: http://games.lanschilandia.com/g_sb.php#downloads Soko Banish 1.4.0 (and version 1.3.0 of the Level Creator!) is out and a lot sooner than expected – a lot of its features were still on the “some day” list, but hey, today is quite…
Soko Banish 1.4 – Level Order and Chaos
Soko Banish has come a long way since 1.0. Websites changed; titles changed; presentation, graphics, and antiquated engine anomalies have been cleaned up. We have laughed, cried and possibly even expressed a feeling of complete indifference together. But throughout all this, one tumultuous tangle of chaos has persisted, indomitable… until now. I’m talking about level…
Soko Banish 1.4 – Sokoban Rocks
Last time, I talked about the new graphics of Soko Banish 1.4, but naturally, this update isn’t all about graphics. It’s also about minor quality-of-life improvements. But on top of that, it’s about Rocks and Grates, two not-so-sparkly new puzzle elements that will make Ardos’s task even more difficult than his refusal to pull the…
Soko Banish 1.4 – Ruin Improvement
Soko Banish 1.4 development is officially underway! It’s actually been underway for a bit now, but not officially, so you may have been forgiven for thinking that it was still overway. So what’s on the horizon for everyone’s favourite Sokoban clone? And more importantly, what’s happening with Soko Banish? Pimp my vault. Well, quite a…
Soko Banish 1.3 – Status Symbols
Dah-dah-dah-dah! It’s that time of the year again where I show you things from Soko Banish 1.3 to drool over – or perhaps even vaguely appreciate. Huzzah! Let’s get on with it, shall we? Conserve energy: turn off the lights when you change your settings. There are two things to see here, the first of…
Soko Banish 1.3 – Choose Your Destiny
Progress has been slow on Sokobanish 1.3, but it’s still going somewhere when I’m not too occupied with drawing comic pages and wallowing in self-pity. Showcased here is the new level select screen! I posted a sneak peek of this in the Lanschilandia Games news a while ago, and as I promised there, here’s a…
Soko Banish 1.3 – Custom Tiles!
Here’s some actual work done on the new version of the game rather than just the editor! Though the editor is involved as well. Mostly the editor. As the title already spoiled, the game now supports custom tiles. Yaaaay! So how do they work? The Level Creator now includes 64 additional elements that can be…
Creating the Level Creator – The Sharpest Tools in the Shed
As the newest version of the Soko Banish Level Creator continues to evolve, I continue having more stuff to show and talk about. A lot is new and different even since the last post I made, as you can see the in the first good look at the work-in-progress Level Creator below. Level Creator 1.2…