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17 Apr 2022Pop Rock 'N' Roll is here!
Without further ado, Pop Rock 'N' Roll is now out! Wow, I kinda skipped over the teasers there, didn't I?

After 6 years, here's what started out as a "quick 1-2 week project" and somehow turned into my first non-free game on itch. With all the work that's gone into the game, digitally painted backdrops and soundtrack, I'm hoping there's enough content here to warrant not making this one free. Let's see how this goes!

I'm happy to say that it's lots of fun, and it has the familiar extendability with a level editor and full support for custom levelpacks. And there's a demo on its page, so go check it out! It's got 5 levels and the editor!

The page also links to the itch.io project page, which has a discussion board. Let me know what you think!
24 Sep 2020Pop Rock 'N' Roll - Survival of the Floatest
There hasn't been much news on Pop Rock 'N' Roll, so here's a blog post talking about my considerations for the survival mode. On that note, there is also a new blog, so I no longer need to use our host Grifkuba's blog to share my musings.

For those wondering about the state of the game, it's definitely still in progress, it's just going at a snail's pace due to general lack of interest (mine). There are assets needed that take a long time to create, as well as a lot of boring work to be done before I'm at a point where I feel confident that I can start putting more work into the game's levels. When that happens, there will probably be more to show off, but when that is, only time will tell.
10 Nov 2018Boss Balloons & Terrible Toads
Pop Rock 'N' Roll sneak peek time! Here's a picture of the first boss as it currently appears in the test level. What could these two be up to? Stealing all your candy, most probably. If only someone with a spinning crosshair cursor could pop their ride!

With Soko Banish work largely out of the way (for now), I may be able to devote more of my time to this project again and you may be seeing a few more pictures and posts as time goes on (there was a Twitter-exclusive look at some editor updates a while ago and I strongly recommend following me there). The problem with posting about it is that no one's gotten to play it yet and I don't want to give things away, which makes it hard to be particularly informative. Tricky tricky!
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